Labnotes
October 4th, 2014 4 min read

Weekend Reading β€” Move fast and break things

Design Objective Selfish Accessibility Another great presentation on accessibility. This one asks what happens when you grow older, get into an accident, or just computing while eating at your desk, and how we can design for accessibility that helps all of us in our day to day. Responsive Design: Why

Read more
September 27th, 2014 3 min read

Weekend Reading β€” Tasks

Design Objective Junior Designers vs. Senior Designers The differences, illustrated. Meet the New Enterprise Customer, He’s a Lot Like the Old Enterprise Customer There are reasons why enterprise customers are enterprise customers. @helmutgranda: On design: Simple is != to dumbed down, Simple = right place at the right time. Lines of

Read more
September 20th, 2014 5 min read

Weekend Reading β€” Corgi Stylesheets

So Corgi Stylesheets is a thing that exists Design Objective New e-ink Kindle Voyage looks very promising: … instead of buttons, they’ve added "pressure-based page turn sensors with haptic feedback". You know what else is a pressure-based sensor with haptic feedback? A button. The Boring Designer Speaking of

Read more
September 13th, 2014 4 min read

Weekend Reading β€” Now that's a bad day

@DoctorJeph: Had a bad day? Bet it wasn't "forgot to secure a satellite during testing and caused $135 million in damage" bad Design Objective Why do people think Apple Pay is so innovative when an equivalent feature has been part of Android for over two years?

Read more
September 6th, 2014 4 min read

Weekend Reading β€” Real hacking

Design Objective What Is a Card? Cards are more than just boxes of content with distinct border: A card is a single unit of content or functionality, presented in a concise visual package. More advanced cards use that form to surface content or functionality from other apps, and allow users

Read more
September 1st, 2014 4 min read

Weekend Reading β€” Time has stopped

Design Objective What car park payment machines can teach us about usability: So car park payment machines teach us that the best user interface is no interface. But also: Car park payment machines teach us that usability is a differentiator only when customers have a choice. A Map of White

Read more
August 23rd, 2014 3 min read

Weekend Reading β€” Strangers getting into cars

San Francisco described in a 1930s history book Design Objective Day 18, part 3: I quit Blind person's experience of Android. Usability issues I didn't know about, like: And this was when I realized that TalkBack does not have a screen curtain. On iOS, I have

Read more
August 16th, 2014 3 min read

Weekend Reading β€” Armed and Dangerous

Armed and Dangerous Design Objective Design Triggers Fantastic resource courtesy of Zurb: Design Triggers comprise a collection of common psychological motivators, cognitive biases, and behavior patterns, you can use to plan entire workflows. How to Reduce E-Mail Input Errors Designing for B2B is No Different From Designing for B2C: However,

Read more
August 9th, 2014 2 min read

Weekend Reading β€” git commit upworthy

Tools of the Trade How we make RWD sites load fast as heck Async and inline all the things (in the critical path). Related, Above-the-fold CSS Tools. Semver has failed us Version numbers are for people to read, and incidentally for machines to interpret. That's why I don&

Read more