Labnotes
August 25th, 2013 3 min read

Weekend Reading – The Creative Process

The creative process explained Design Objective § Payment Info is a single form field for collecting payment info. Inspired by Square Wallet. § Gina Trapani: Better user experience almost always means more developer effort and often more complex code. That's the right tradeoff. § jcoglan: Friendly reminder that "people with

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August 17th, 2013 4 min read

Weekend Reading – I just fixed it!

So this happens to me all the time … Design Objective § UX Debt: UX debt is the quality gap between the experience your digital product delivers now and the improved experience it could offer given the necessary time and resources. Put another way, UX debt measures the number and magnitude of

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August 10th, 2013 5 min read

Weekend Reading – The git wall

Design Objective § When software design has life and death consequences: Amber Alert: The Tragedy of Bad Design: Millions of people will seek and carry out instructions to disable Amber Alerts on their phones—no small feat considering how little people like to read instructions and go spelunking into the bowels

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August 3rd, 2013 4 min read

Weekend Reading – I … shave … Yaks …

Adam Keys: The first step is to admit you're shaving a yak. Design Objective § Brilliant and funny presentation by Aral Balkan: Superheroes & Villains in Design: Can design be so amazing that it makes us feel superheroic? Can it be so poor that it angers and frustrates us?

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July 27th, 2013 3 min read

Weekend Reading — That's cute

From: Star Wars vs. Game of Thrones § 42 Rules to Lead by: 42 Know you’re not exempt. Would you work for yourself? If you wouldn’t, why should anyone else? On this score, Rosenberg says he writes a critical self-review every year. “It’s the only way to learn

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